![]() There may be more new settings available.įrame Buffer Calculations & Memory Consumptionīack-Buffer(s) = Pixels * FSAA Depth * Rendering Colour Depth (may include multiple render targets for deferred rendering techniques) ![]() ShootMyMonkey mentions scaling support for a pixel height of 576.(Note: native resolution = back buffer resolution, front buffer = image for displaying/hardware scaling) Games whose back buffers are rendered at strange resolutions must upscale the front buffer (at a cost of extra memory) to either 1280x720 (720p output) or to one of the acceptable 1080p resolutions.As of the January 2007 PS3 SDK, only the following front buffer resolutions are supported for hardware scaling to 1920x1080p: 960x1080 1280x1080, 1440x10x1080.For whatever reason, the Pure Video scaler in the G7x derived GPU (RSX) is gimped to horizontal scaling of specific front buffer resolutions.Ultimately each game 'could' opt to use a different filter/sample count combination (though I suspect most don't bother)." - Fafalada ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |